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1 Shin Kreiss' Beginner Spells [DONE] on Sun Nov 09, 2014 5:49 pm

Shin Kreiss

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Name: Artemis
Rank: D
Magic Cost: 5mp
Requirements: ReQuip - Weapon Master
Class: Offensive
Element: None
Cooldown: 1 post
Duration: Sustained until destroyed or the user ends it.
Effect: Shin summons forth Artemis, a gold and silver bow that is somewhat mechanical. Although it looks incredibly large and heavy, it is quite lightweight and easy to maneuver. The arrows that accompany Artemis are made of a slick, metal alloy that is crafted to deal heavy damage and to not be hindered by thrust, wind resistance, and gravity, especially the curved path of a projectile. Artemis comes with 15 arrows that seem to appear magically into Shin's hand when he needs them and once the the arrows hit an object, they instantly disappear, only to reappear when Shin needs their use. Shin can fire Artemis up to 5 meters away from his current position and the each arrow does D-Rank damage which can cause minor scratches and bruising.

Spoiler:

Name: Triple Threat
Rank: D
Magic Cost: 10mp
Requirements: Artemis
Class: Offensive
Element: None
Cooldown: 1 post
Duration: Instant
Effect: Shin summons a three arrows into his free hand. Shin aims at the target and places all three arrows on the string of the bow, pulling back and releasing the arrow. All three arrows must hit the target to do D-Rank damage which can cause minor scratches and bruising. Each arrow does 1/3 of the combined damage.

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Name: Longinus
Rank: D
Magic Cost: 5mp
Requirements: ReQuip - Weapon Master
Class: Offensive
Element: None
Cooldown: 1 post.
Duration: Sustained until destroyed or the user ends it.
Effect: Shin summons forth Longinus, a deep red lance/spear that can be used in close-range combat and thrown for long-ranged combat. Longinus is made completely out of the same metal alloy as Artemis' arrows, making it incredibly light and easy to maneuver. It changes shape depending on how Shin is using it... For close-range combat, Longinus stays as shown with the two prongs set outward, but when being used to throw, the two prongs twist inward to make a complete straight spear. In long-range combat, Longinus can be thrown up to 5 meters away and can deal D-Rank Damage which can cause minor scratches and bruising.

Spoiler:

Name: Sky Drop Strike
Rank: D
Magic Cost: 10mp
Requirements: Longinus
Class: Offensive
Element: None
Cooldown: 1 post.
Duration: Instant
Effect: Shin stabs the Longinus in the ground as he is running toward the target, kicking upward and flicking himself 5 meters into the air as they do in pole vaulting. Once in the air, Shin turns the Longinus to point at the target, coming down from the sky to slam the Longinus into the target which will deal D-Rank damage and cause minor cuts and bruising.

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Name: Revus & Severus
Rank: D
Magic Cost: 5mp
Requirements: ReQuip - Weapons Master
Class: Offensive
Element: None
Cooldown: 1 post
Duration: Sustained until destroyed or the user ends it.
Effect: Shin summons forth Revus & Severus, two sickles attached to one another by a chain that is created out of a lightweight metal alloy, perfect of quick maneuvers. Although this weapon is mostly designed for close-range combat, Revus & Severus can also be used a little like a whip, latching onto a target's ankle to trip them up or to strike at them from a distance. But as another technique of use, Revus & Severus can also be used to simply maneuver around, digging one end into the side of a building or tree branch to swing from one place or another etc. The unusual property of Revus & Severus is that the chain attached to the two is capable of extending itself, allowing Shin to strike at targets that are up to 5 meters away. Each strike deals D-Rank Damage and can cause minor cuts and bruising.

Spoiler:

Name: Hook Whip
Rank: D
Magic Cost: 10mp
Requirements: Revus & Severus
Class: Offensive
Element: None
Cooldown: 1 post.
Duration: Instant
Effect: Extending Revus and Severus toward the target in a whipping motion, one end of the weapon wraps around the target's leg, either hooking into the chain or into the target's leg and with one pull of the other end, Shin can cause the chain to retract, forcing the target to trip up. The blade that wraps around the target's leg deals D-Rank damage and can cause minor cuts and bruises.

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Name: Gillis
Rank: D
Magic Cost: 5mp
Requirements: ReQuip - Weapons Master
Class: Defensive
Element: None
Cooldown: 2 posts
Duration: Sustained until destroyed or the user ends it.
Effect: Shin summons forth Gillis, a blue and silver metal shield that is designed primarily for physical and non-magical attacks. The shield appears on Shin's left arm and is roughly the size of a large pillow, though it does not feel like one. The shield itself is quite heavy and does hinder Shin's movement a little, but this is primarily used for defensive measures and very rarely does Shin use it to bash someone's head in. Because it is designed to defend against physical attacks, Gillis can defend against 1 C-Rank attack or 2 D-Rank attacks.

Spoiler:

Name: Shielded Barricade
Rank: D
Magic Cost: 10mp
Requirements: Gillis
Class: Defensive
Element: None
Cooldown: 2 posts
Duration: Sustained until destroyed or the user ends it.
Effect: Raising his arm up in front of him with the shield attached, Shin causes Gillis to begin rotating rapidly. Due to it's increased speed, all projectiles are redirected but out of harms way.. This only works against one C-Rank attack and 2 D-Rank attacks.

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Name: Ebony & Ivory
Rank: C
Magic Cost: 10mp
Requirements: ReQuip - Weapon Master
Class: Offensive
Element: None
Cooldown: 2 posts
Duration: Sustained until destroyed or the user ends it.
Effect: Shin summons forth Ebony & Ivory, two golden handled katana with slick blades that are primarily used for attacking. These two blades are probably Shin's strongest arsenal and has trained the most with them. The blades themselves are like previous weapons owned by Shin and are created out of a slick, lightweight metal alloy that allows him to maneuver them more easily and faster than usual. The handles are made of a the same alloy with a brown leather binding around them that balances the two katanas out for close range combat. Each strike is capable of dealing C-Rank damage and can cause minor cuts and deep bruising.

Spoiler:

Name: Dragon's Strike
Rank: C
Magic Cost: 20mp
Requirements: Ebony & Ivory
Class: Offensive
Element: None
Cooldown: 2 posts
Duration: Instant
Effect: Shin crosses both blades over each other and sends a strike forward, a X shaped blade is sent forward towards the target up to 5 meters away. The blade is roughly 5 meters in length, from one point to the other. The X blade deals C-Rank damage, causing minor cuts and bruising.



Last edited by Shin Kreiss on Mon Nov 10, 2014 7:26 pm; edited 4 times in total

2 Re: Shin Kreiss' Beginner Spells [DONE] on Sun Nov 09, 2014 9:14 pm

Kazuki Kobayashi

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Hi, I'll be reviewing this set of spells!

Each item, since you have 5, can have 1 spell attached to it of equal rank. Please add those in below each specific item in a spoiler using the spell format.

Bump when edited.

3 Re: Shin Kreiss' Beginner Spells [DONE] on Sun Nov 09, 2014 11:59 pm

Shin Kreiss

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I have made the necessary changes.

4 Re: Shin Kreiss' Beginner Spells [DONE] on Mon Nov 10, 2014 7:49 am

Kazuki Kobayashi

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Alright, let's get cracking!

All Spells: Please take a look at the magic cost for ReQuip, found in the Magic Rules just under Take Over. The magic costs are different for ReQuip to suit their ability to rapidly switch weapons. These costs only affect the bringing out of arms and armor, but spells attached to weapons still follow the usual magic rules.

Pressure Shot: Paralyzation is an S Class Debuff, found in the buffing rules of the magic section. Sadly, D Rank attacks cannot apply any debuffs. Please change this.

Piercing Lance: D Rank attacks cannot shatter a C Rank defense unless they are two separate spells (i.e. A punch spell and a kick spell used together). Please change this.

Gillis: There is no need to limit this to only stopping one D Rank attack from magics. You can change this if you desire to be able to withstand as much punishment from magical attacks, as physical. Not that all damage is shared, though, so if one D Rank Physical attack hits it, only 1 D Rank magic is required to break it.

Shielded Barricade: Reflector magic isn't allowed, which is essentially what this is mimicking. You can however change it to deflect, but not in a location that is beneficial to you, and not back at the attacker. Please change this.

Ebony and Ivory: C Rank attacks cannot cause deep cuts. Please see the damage section under magic rules.

Dragon's Strike: C Rank spells cost 20 MP. Please fix this.

Bump when edited!

5 Re: Shin Kreiss' Beginner Spells [DONE] on Mon Nov 10, 2014 2:04 pm

Shin Kreiss

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I have made the necessary changes but I feel I have done something wrong none the less. Sorry. I am unsure what it is until you obviously mark it.

6 Re: Shin Kreiss' Beginner Spells [DONE] on Mon Nov 10, 2014 7:02 pm

Kazuki Kobayashi

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Triple Threat: You can't have three attacks do D Rank damage for the MP cost of a single D Rank. You can launch three attacks, but all three must land in order to do D Rank damage.

Sky Drop Strike: State how high you leap up--note that the max range for a D Rank is 5 meters.

Bump when edited!

7 Re: Shin Kreiss' Beginner Spells [DONE] on Mon Nov 10, 2014 7:26 pm

Shin Kreiss

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I have made the necessary changes.

8 Re: Shin Kreiss' Beginner Spells [DONE] on Mon Nov 10, 2014 9:20 pm

Kazuki Kobayashi

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Looks good! Approved!

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