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1 Relius Enavory on Tue Feb 23, 2016 1:30 am


   "They are puppets. I pull their strings, and then they dance."


Name(s): Relius Enavory
Nickname(s): N/A
Age: 23
Gender: Male
Birthday: February 29th
Sexuality: Hetero
Rank: D
Guild: Guildless
Tattoo: Center back
Face Claim: Reshiram/Pokemon


Height: 5'10''
Weight: 165
Hair: White
Eyes: Blue
Description: Relius is a man that is tall and lean, with a fairly good build overall, but he doesn't have that much muscle mass, nor does he have much fat either. He looks almost ghostly, with a very pale complexion, although his skin is very fair, almost as if he was a porcelain doll himself. He has long hair that flows to his mid back, although his bangs have been cut short to frame his face. He usually wears his hair in a particular fashion, and this would be to have the hair sit in a way that is appears simply brushed down towards his face, almost as if it was controlled messiness. His eyes are his most stunning feature, as the whites of his eyes are a pitch black color, while his irises are a stunning crystal blue color. He wears a long flowing cloak fashioned to appear like moth or butterfly wings, and they have muted blue and green colors to match. His other clothing items include a style that is half military strategist, half bandit warlord. He has an admiral's cloak and shoulders, but the uniform is decorated in leather belts and iron rings. Only the flowing robe he also wears adds color to his outfit and they also have floral patterns on them. His appearance looks meticulously applied, appearing like he spent hours making sure that his appearance was perfect.


Personality: Relius is what one would call meticulous, and that really shines. Whenever he does something, he makes sure every detail of this is perfect, and this stems from his ocd. He needs to make sure that he has a perfect vision for how he wants something done, and then he proceeds to make sure that every aspect of his grand plan goes off without a hitch. This rarely happens, and he understands this, but his plans getting messed up simply fills him with rage and frustration, and he attempts to do things over again, sometimes with a whole new vision, and sometimes not, depending on if he thinks which one of his plans he could fully realize. He enjoys things much like anyone else, but he is only truly happy when he is scheming. He enjoys plans within plans on top of even more plans, and thus he has schedules for nearly everything he does. Everything has to be neat and tidy, and happen with precise timing. This includes him simply waiting minutes at a time if he gets let out of a meeting early, just so that he can leave at precisely when the organizers said the meeting adjourned. He is truly in his element when planning a fight, as he loves to research his opponent, figure out their weakness, and then take them down in a perfect manner, and he claims these are his "Grand Performances."

Motivations: Perfection in all things that Relius does, this is his ultimate goal, his whole life crystallized into a single notion.

He also wants to be remembered for all of the grand things that he will no doubt accomplish in his life, and he wants to invoke awe into others, as well as respect, when they hear tales of what he has done.

A final motivation is that of bettering those around him, as they are obviously inferior to him. He attempts to teach them how they can become better themselves in anything that they can do, and of course they are lacking in something when he speaks to them, so he will gladly tell them.

Fears: As an opposite of his motivations, he is extremely afraid of being forgotten, so he desperately tries to outdo others and wants to make sure they know that they have been outclassed.

Another fear that he is engrossed in is that if someone did something that he had made a perfect plan for, only to have another steal his thunder, making or doing something far more grandiose than he did, with less effort or planning.

The final fear is of his perfect plans being messed up, the end result being changed to something drastically different from what he envisioned. This means that if he was planning an assassination, and the target did not die, he would be devastated, and this is a constant fear when he is planning something.


  • Preparation - Relius believes that when doing something, you should research and do it right the first time, or do it right when the time comes and it is important, so he likes people who are well prepared.
  • The Arts - Relius loves anything that could be related to art, master craftsmen who toil away making perfect paintings, perfect weapons, perfect furniture, and even perfect magics. He loves masterpieces in all forms.
  • Finer Things - Relius has learned to appreciate the finer things in life, expensive food, women, power, all of the things that come with having a full wallet. when the money is taken away from him, his meticulousness allows him to make it all back, and so he enjoys the cycle.


  • Being Interrupted - One of Relius' biggest pet peeves is when he is speaking or performing some sort of action and he gets rudely interrupted. This usually makes him furious at whatever or whoever interrupted him to the point where they will need to be dealt with somehow.
  • People Who Break His Tempo - When Relius wants something to happen, usually the people around him are easily manipulated into doing what he says. His silver tongue can part the seas if need be, but there are those that go against his grain, and he despises those types of people.
  • Sudden Surprises - Relius, being a person of schedules and research, really hates when something is dumped on him from out of the blue. Usually he is fine with things that were within his general expectations and calculations, but when life hits him with something he can't possibly have planned for, he gets really uneasy.

Positive Characteristics:

  • Deceitful (+2): You have a knack for disguising the truth. Your lies are difficult to distinguish from the truth.
    Explanation: Players can lie to enemies when being questioned and won't get caught if they're lying.
  • Diligent (+2): Your meticulousness allows you to analyze minute details that others miss.
    Explanation: Reduces training cost of spells by 10% in word cost.
  • High Society (+2): You know good manners and were trained to handle social interactions in noble circles. This is useful in requests involving members of the highest levels of society, such as monarchs, nobles, courtiers, lords and ladies, and high-ranking clerics.
    Explanation: You are capable of having threads with nobles. Those without this feat cannot.
  • Persuasive (+2): You have a way with words and body language. Somehow you manage to persuade weaker minded people easily.
    Explanation: When using this feat, players will have to roll a bronze die. Failure to land on a number results in them agreeing with you.
  • Stealthy (+3): You are particularly good at avoiding notice. You could be sitting somewhere in a thread at a bar and people wouldn't even notice that you were there.
    Explanation: You are able to blend into a crowd, and those entering threads cannot initiate conversation with you until you speak or state your presence in an obvious matter by doing something that draws the attention of others.

Total = 11

Negative Characteristics:

  • Arrogant (-1): You firmly believe that you are better than anyone else is. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are. Once in a while you openly show contempt or disdain for someone else.
    Explanation: You must at least act arrogant one out of five posts.
  • Bruise Easily (-2): Each time you take bludgeoning damage, including that from falls, you take more damage than any other person.
    Explanation: You will take extra damage from bludgeoning damage, whether it was done through a spell or not. The damage received from bludgeoning damage is increased by one class if it's a spell.
  • Cautious (-1): You are uneasy engaging in behavior that carries a chance of failure. You must spend twice as long performing any skill that requires an action. For example, deciphering a page of text would take 2 minutes for you instead of 1.
    Explanation: You are very slow in your actions because you take more time to do things. This requires you to use 20% more words in any roleplay that has a word count requirement (such as travels or requests).
  • Compulsions - Making Things Perfect (-3): The character insists on performing ritual actions, such as touching a doorway at left, right, and top before passing through it. Though she may agree that the actions are senseless, the need to perform them is overpowering.
    Explanation: The character must do their compulsion, regardless of adverse affects--including bodily harm.
  • Extravagant (-2): You enjoy living in the lap of luxury. Ale is never good enough if you can get fine wine instead. You aren't happy with anything less than the finest room in the inn. In addition, any equipment or services you purchase cost 10% more than the standard rate for the locale you are currently in. The best of the best always costs more, after all.
    Explanation: You will always pay 10% more when purchasing something.
  • Intolerance - Being Interrupted (-1): You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. Note that some dislikes may be too trivial or ridiculous to count--a dislike of Bavarian-crème-filled donuts or mechanical pencils, for example, has no real dramatic value and will not be allowed.
    Explanation: You must act very disgusted and displeased when your dislike comes into play.
  • Overzealous (-1): You are incapable of having a weak opinion. Everything you believe, you believe as if your life depended on it. Everything you don't believe in, you hate with a passion.
    Once in a while your flaw gets you to strongly defend one of your opinions, no matter how inappropriate the time and place, nor what the circumstances of such an outburst may be.
    Explanation: If someone goes against your beliefs, you violently defend the beliefs, even if the person is your ally.
    Total = 11


Magic: Golem Magic
Type: Caster
Element: None
Description: This magic allows the user to take control of anything(except for humans, non human pcs, animals, and other peoples' magic). The user can then manipulate what they took control of, turning it into the user's puppet. The user can essentially make golems out of anything. The golems can attack and defend, allowing the user to stay safe as their slaves do the work.


Birth and Early Childhood: Relius was born in a wealthy noble family that liked to change the outcome to certain things in history. They were part of a secret order that decided who would usurp the throne in kingdoms, who would be elected mayor in towns and cities, as well as who would be guild masters in newly formed guilds. Relius' parents decided to have a child to increase their status amongst the other nobles, as a well trained child was essentially another status symbol. His parents were fairly happy, as they had enough money and influence to make sure that both of their healths were in proper order, so that their child came out nice and healthy. This of course, would not go quite as planned, as there were a lot of other nobles that hated them, much like they hated other people. The other nobles hired an assassin to make sure that the child inside Relius' mother was never born, but they had failed. Instead, Relius was simply born a bit too early, and so he had a weak body.

During his childhood, his weak body was considered a failure, and his birth was considered a mistake by his parents, at least for a while. He was fairly neglected, but he found solace in books. Old mystery novels and war strategist books were things that interested him, and he had his family's money so that he would have an incredible education. He was still tutored and appearances were kept up so that the family name wouldn't be dragged through the mud for having an outcast or unintelligent son, and thus Relius was a child genius, although he had a fairly weak body to compensate for his mind. While reading through the old mystery novels, he noticed how many mistakes that the criminals usually made, often simple and overlooked, these criminals almost never got away, and this seemed like a shame to Relius, and he would not repeat their mistakes.

This idea of meticulous planning and preparation bled over into the other aspects of his life, and this made him drive for perfect test scores in school, as well as the highest marks in extra-curricular activities in school.

Young Adult Life: Because of his neglectful upbringing, Relius was determined to become great without the help of his parents, although he did use a lot of their money on his road to greatness. He was meticulous to the point of derangement in his every day life, and with that on his mind, he surpassed every other son and daughter of nobles that were competing with his family. He was a planner, and he was also an executioner in those plans. He cut through life with his knife called wit and intelligence. He even learned a magic that was extremely strong, depending on how one used it, and he was excelling in essentially everything. He still had a fairly weak body, so he couldn't take a lot of punishments, and this simply made him much better when sparring and competing with others in magical fights and what have you. He learned his weakness and eliminated it by simply being a better battle tactician.

He decided to reach out and attempt to join a powerful guild, so that he could all at once be away from his parents, and branch out to forge his own way through life, and so that he could actually plan on a much grander scale.

Last edited by Akuma on Sat Feb 27, 2016 6:35 pm; edited 2 times in total

2 Re: Relius Enavory on Wed Feb 24, 2016 3:55 pm


Dragon Maw is at full capacity for now. Either become guildless for now to enter ICly, or choose another guild

Your magic can definitely not control other people's magic, i.e. remove the bit about Celestial Spirits. Controlling magic is banned, anyway.

3 Re: Relius Enavory on Thu Feb 25, 2016 1:21 am


Added in the bit about not controlling others' magic, sorry about that, was just copying what I saw on the wiki. Also going to go guildless and wander a bit then, thanks for the heads up!

4 Re: Relius Enavory on Fri Feb 26, 2016 8:16 pm


either golems or controlling animals

5 Re: Relius Enavory on Sat Feb 27, 2016 6:36 pm


I fixed it, hope the wording is right.

6 Re: Relius Enavory on Sun Feb 28, 2016 4:37 am



I just wanted to let you know that each golem needs to have a separate spell. There can't be an universal golem spell for this magic that allows you to turn anything into a golem. Since each golem could have a different element (using rocks, earth, fire, water, or grass etc.) you'd need a different spell for each type.

7 Re: Relius Enavory on Mon Feb 29, 2016 4:13 pm


That's what I had in mind for the magic, but if you need me to specifically say that in my magic, will do.

8 Re: Relius Enavory on Mon Feb 29, 2016 4:17 pm



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